18 9 / 2014

Made a sprite-stitching tool because I needed one and everything that already exists was way more complex than I thought it needed to be.

Made a sprite-stitching tool because I needed one and everything that already exists was way more complex than I thought it needed to be.

04 9 / 2014

Aaahhhhh, I haven’t updated this thing in a really long time, my bad :(

Lately I’ve been trying to devote more time to developing games, and while I’ve mostly been working on behind-the-scenes-type stuff, I did manage to get a basic version of path-finding working, so here’s a gif to prove it.

The graphics are just placeholders; the background art is by the excellent KennyNL, and the imp is stolen from Chrono Trigger.

Aaahhhhh, I haven’t updated this thing in a really long time, my bad :(

Lately I’ve been trying to devote more time to developing games, and while I’ve mostly been working on behind-the-scenes-type stuff, I did manage to get a basic version of path-finding working, so here’s a gif to prove it.

The graphics are just placeholders; the background art is by the excellent KennyNL, and the imp is stolen from Chrono Trigger.

16 6 / 2014

getemoji:

Middle Finger Emoji - it’s happening in 2014!
Emoji is gaining hundreds of new characters, as part of the late-2014 update to Unicode 7.0. Emojipedia has the full list of these New Emojis.
The Middle Finger Emoji has been requested more than any other Emoji, so it’s about time someone sorted this situation out! ๐Ÿ‘Œ๐Ÿ˜‚
Finally those with pent-up frustration will be able to express it in Emoji:

๐Ÿ†• Check out the full list of new Emoji on Emojipedia
๐Ÿ†’ Or see more Emoji 2014 highlights
๐Ÿ”œ Middle Finger Emoji on Emojipedia


If anybody needs me, I will literally be counting down the days until there’s an official middle finger emoji.

getemoji:

Middle Finger Emoji - itโ€™s happening in 2014!

Emoji is gaining hundreds of new characters, as part of the late-2014 update to Unicode 7.0. Emojipedia has the full list of these New Emojis.

The Middle Finger Emoji has been requestedย more than any other Emoji, so itโ€™s about time someone sorted this situation out!ย ๐Ÿ‘Œ๐Ÿ˜‚

Finally those with pent-up frustration will be able to express it in Emoji:

If anybody needs me, I will literally be counting down the days until there’s an official middle finger emoji.

Permalink 126 notes

02 12 / 2013

This is cool to me because I really want to believe that these things have full Unicode support

This is cool to me because I really want to believe that these things have full Unicode support

(Source: concepthuman, via ya-haaa)

Permalink 8,270 notes

14 6 / 2013

Why yes, Foursquare… Yes I am.

Why yes, Foursquare… Yes I am.

25 4 / 2013

Today at work I committed broken code, so that means that I’ve earned the Broken Build Trophy. I’m so proud!

Today at work I committed broken code, so that means that I’ve earned the Broken Build Trophy. I’m so proud!

11 3 / 2013

Looks like I got a case of the Tumblr blues.

Rest in peace, black dashboard. You will be missed

08 3 / 2013

lol

also seen here: my phone-cat

lol

also seen here: my phone-cat

18 12 / 2012

Finished my entry for Ludum Dare! The game is called Prison Break, and it’s a side-scrolling beat ‘em up about a con named Carl who wants to enjoy an evening at the local pub. Unfortunately, the police aren’t very happy about his escape, and he’ll need to fight through the cops to get there. He also doesn’t have any money, so in order to buy a drink you have to beat up civilians, who run around the map in a state of panic.

I submitted it about 2 minutes before the deadline, so there’s a lot missing. Collision detecting is far from perfect, there’s no sound, and most of the art was “borrowed” from random places. Still, making a game like in a single weekend felt really awesome, and I intend to take it as a lesson and learn from the experience for my next game jam. 

Putting this game together was a real learning experience for me, both in terms of what I did right as well as what I got wrong. More importantly, however, is the fact that I “finished” it. My hard drive is a digital graveyard of unfinished projects, tech demos, and works-in-progress. Having a clear goal and a deadline really helped me to focus on the task at hand, and get it to a state where it’s a playable game.


If you want to try it for yourself, you can download it here. It requires the XNA 4.0 Redistributable , and (as always) the source code is available on my Github repository. Let me know what you think!

Finished my entry for Ludum Dare! The game is called Prison Break, and it’s a side-scrolling beat ‘em up about a con named Carl who wants to enjoy an evening at the local pub. Unfortunately, the police aren’t very happy about his escape, and he’ll need to fight through the cops to get there. He also doesn’t have any money, so in order to buy a drink you have to beat up civilians, who run around the map in a state of panic.

I submitted it about 2 minutes before the deadline, so there’s a lot missing. Collision detecting is far from perfect, there’s no sound, and most of the art was “borrowed” from random places. Still, making a game like in a single weekend felt really awesome, and I intend to take it as a lesson and learn from the experience for my next game jam.

Putting this game together was a real learning experience for me, both in terms of what I did right as well as what I got wrong. More importantly, however, is the fact that I “finished” it. My hard drive is a digital graveyard of unfinished projects, tech demos, and works-in-progress. Having a clear goal and a deadline really helped me to focus on the task at hand, and get it to a state where it’s a playable game.


If you want to try it for yourself, you can download it here. It requires the XNA 4.0 Redistributable , and (as always) the source code is available on my Github repository. Let me know what you think!

13 12 / 2012

I’ll be trying my hand at this whole game jam business this weekend. Wish me luck!