02 12 / 2013

This is cool to me because I really want to believe that these things have full Unicode support

This is cool to me because I really want to believe that these things have full Unicode support

(Source: dong-energy, via ya-haaa)

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14 6 / 2013

Why yes, Foursquare… Yes I am.

Why yes, Foursquare… Yes I am.

25 4 / 2013

Today at work I committed broken code, so that means that I’ve earned the Broken Build Trophy. I’m so proud!

Today at work I committed broken code, so that means that I’ve earned the Broken Build Trophy. I’m so proud!

11 3 / 2013

Looks like I got a case of the Tumblr blues.

Rest in peace, black dashboard. You will be missed

08 3 / 2013

lol

also seen here: my phone-cat

lol

also seen here: my phone-cat

18 12 / 2012

Finished my entry for Ludum Dare! The game is called Prison Break, and it’s a side-scrolling beat ‘em up about a con named Carl who wants to enjoy an evening at the local pub. Unfortunately, the police aren’t very happy about his escape, and he’ll need to fight through the cops to get there. He also doesn’t have any money, so in order to buy a drink you have to beat up civilians, who run around the map in a state of panic.

I submitted it about 2 minutes before the deadline, so there’s a lot missing. Collision detecting is far from perfect, there’s no sound, and most of the art was “borrowed” from random places. Still, making a game like in a single weekend felt really awesome, and I intend to take it as a lesson and learn from the experience for my next game jam. 

Putting this game together was a real learning experience for me, both in terms of what I did right as well as what I got wrong. More importantly, however, is the fact that I “finished” it. My hard drive is a digital graveyard of unfinished projects, tech demos, and works-in-progress. Having a clear goal and a deadline really helped me to focus on the task at hand, and get it to a state where it’s a playable game.


If you want to try it for yourself, you can download it here. It requires the XNA 4.0 Redistributable , and (as always) the source code is available on my Github repository. Let me know what you think!

Finished my entry for Ludum Dare! The game is called Prison Break, and it’s a side-scrolling beat ‘em up about a con named Carl who wants to enjoy an evening at the local pub. Unfortunately, the police aren’t very happy about his escape, and he’ll need to fight through the cops to get there. He also doesn’t have any money, so in order to buy a drink you have to beat up civilians, who run around the map in a state of panic.

I submitted it about 2 minutes before the deadline, so there’s a lot missing. Collision detecting is far from perfect, there’s no sound, and most of the art was “borrowed” from random places. Still, making a game like in a single weekend felt really awesome, and I intend to take it as a lesson and learn from the experience for my next game jam.

Putting this game together was a real learning experience for me, both in terms of what I did right as well as what I got wrong. More importantly, however, is the fact that I “finished” it. My hard drive is a digital graveyard of unfinished projects, tech demos, and works-in-progress. Having a clear goal and a deadline really helped me to focus on the task at hand, and get it to a state where it’s a playable game.


If you want to try it for yourself, you can download it here. It requires the XNA 4.0 Redistributable , and (as always) the source code is available on my Github repository. Let me know what you think!

13 12 / 2012

I’ll be trying my hand at this whole game jam business this weekend. Wish me luck!

25 11 / 2012

What’s up, beaches?

What’s up, beaches?

12 11 / 2012

Here’s what I do at work all day.

Here’s what I do at work all day.

03 11 / 2012

Here’s a thing I was working on. It’s the beginnings of a clone of Tetris Attack, written in JavaScript.

It’s still really far from being finished, but I’ve decided to release what I have now so I can move on to work on other things this month, mostly the Github Game Off gamejam-thing.

Here’s a thing I was working on. It’s the beginnings of a clone of Tetris Attack, written in JavaScript.

It’s still really far from being finished, but I’ve decided to release what I have now so I can move on to work on other things this month, mostly the Github Game Off gamejam-thing.

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